http://www.chrispearson.org/pages/techniques/memory/thehouse.asp
07h55
Friday, 21. November 2008

THE HOUSE

In this exercise we will set aside five minutes to learn a list of twelve, pretty-well random items. Of that five minutes, about three will be taken up with learning how to memorise a list and two with memorising this particular list.

Sometime later today - or tomorrow, maybe - you should return to the list to prove you still remember it.

Bear in mind that, if you are working on this list alone and you are choosing the images, the memory of the list items will be stronger using your own mind's images.

The list    
  1 Football
  2 Snoopy
  3 Door
  4 Telephone
  5 Rabbit
  6 Shoe
  7 Pen
  8 Dog
  9 House
  10 Magazine
  11 Headphones
  12 Torch
The House    
   

Of course, your own house or apartment will have its own characteristics and you should modify the exercise to match your own house - For this exercise you can visualise arriving home and making your way to your bedroom.

Along the way we need twelve familiar places to which we can link our twelve list items

  1 The front drive (Or front garden)
  2 The front door
  3 In the front porch
  4 In the hallway
  5 At the bottom of the stairs (On the bottom step, maybe)
  6 On the stairs
  7 At the top of the stairs
  8 The upstairs landing
  9 The bedroom doorway
  10 Inside the bedroom door
  11 Beside the bed
  12 In the bed
   

This seems a fairly logical progression and a fairly natural sequence - If you're not going to use this example then visualise your own home and jot down the twelve places on a piece of paper. The Roman practitioners of this technique called each place a locus.

As you can see from the list here, once you get beyond a requirement for about ten places (unless, of course you live in a substantial home!) you can start to struggle to find a natural and memorable sequence of places.

Anyway, now quickly run through your loci in your mind to ensure you really do know where you're going.

Memorise the list    
    Now the easy bit: Memorising the list
Football In your mind, imagine you are coming up the drive kicking a huge (twenty feet across, at least!) football. See some detail on the ball, those black octagons are they, amongst the white one. It weighs almost nothing and it's bouncing around all over the place. As you kick it it bounces against the . . .
Snoopy Front door of your house. As it hits the front door it swings open and Snoopy looks out, rather cross at your antics with the football, it seems. He snarls and has huge, slavering teeth but then smiles and beckons you to come inside . . .
Door The porch. When you get into the porch Snoopy has turned into the door leading into your house: Swinging there in the doorframe, flat like a door but with his big, doggy nose sticking out at you there isn't much room inside the porch. So you give the Snoopy door a push and it opens onto your . . .
Telephone Hallway.To get across the hallway to the stairs you have to climb over a huge telephone (Your 'phone in the hallway has mutated into a great, inflatable telephone that almost fills the hallway, from wall to wall and floor to ceiling - You have to squeeze around and over it to the stairs. This should all be seeming very bizarre.) As you reach . . .
Rabbit The bottom of the stairs, a big (human-sized) fluffy rabbit is standing on the bottom step and he reaches out, grabs your hand and helps you past the last of the telephone obstacle. You stand beside him on the bottom stair and he pushes you into a huge shoe that is . . .
Shoe On the stairs, about half way up. It's a great big brown, leather shore with a black sole and, for some reason, it has black laces, too. You sit in the big shoe, like a driver in an old-fashioned racing car but holding onto the black laces like reins on a horse as it propels itself up the stairs to . . .
Pen The top of the stairs. As the shoe reaches the top it stops with a jolt as the nib of a huge, silver fountain pen digs into the toes at the front of the shoe. Ink starts to gush out of the fountain pen and spread all across the . . .
Dog Upstairs landing. The ink stain starts to look like a dog: It's a big, vicious dog that starts to emerge from the dog-like stain to become a real dog that grabs the pen in its mouth and runs across the landing to your . . .
House Bedroom doorway. As it reaches the bedroom door the dog stops running and starts to draw a picture of a kennel on the door, telling you "Its not your bedroom anymore it my HOUSE!" and singing "I'm in the doghouse and so are you!" You push past the dog, knocking the pen from his paw and stop . . .
Magazine Inside the bedroom door. You'd expected to find your bedroom but, instead, there is a magazine with the pages flipping past in the breeze showing pictures of your bedroom instead. The wind that's blowing the pages of the magazine is making a loud howling noise.As soon as you see a picture of your bed you jump into the picture and stand . . .
Headphones Beside your bed. You reach down to the bedside cabinet and pull out a pair of headphones, which you put on your head. The howling of the wind is quiet now you have the headphones on and, as soft music lulls you, the light begins to fade and you jump . . .
Torch Into the bed. It is dark now you're in bed. So you get out your torch (from under the pillow, from your pocket? Who knows?) and shine it around the room. It is immensely bright, like a searchlight, and the room beyond its beam is jet black. You check that everything is alright - the dog has gone back to the top of the stairs and the wind isn't blowing everything around the room - before you go off to sleep.
    The end.
   

Run through the sequence again in your mind.

Do you remember the list?

Now try this one  
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